forked from the-atari-team/tat.night-knight
-
Notifications
You must be signed in to change notification settings - Fork 0
/
all-sprites.wnf
139 lines (119 loc) · 2.73 KB
/
all-sprites.wnf
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
include ALL:SPRITES
// This is the all-sprites array.
// So we are able to say which number we would like to draw in @show_sprites()
//
// This word array MUST be in split form (<257 Values)
word array @all_sprite_data_table[255] = [
@FORM0, @FORM1, @FORM2, @FORM3, @FORM4, @FORM5, @FORM6, @FORM7, @FORMEMPTY,
0,
// 10
@DUDE_P1_GO_LEFT_0,
@DUDE_P2_GO_LEFT_0,
@DUDE_P1_GO_LEFT_1,
@DUDE_P2_GO_LEFT_1,
@DUDE_P1_GO_LEFT_0,
@DUDE_P2_GO_LEFT_0,
@DUDE_P1_GO_LEFT_2,
@DUDE_P2_GO_LEFT_2,
@DUDE_P1_JUMP_LEFT_0,
@DUDE_P2_JUMP_LEFT_0,
// 20
@DUDE_P1_GO_RIGHT_0,
@DUDE_P2_GO_RIGHT_0,
@DUDE_P1_GO_RIGHT_1,
@DUDE_P2_GO_RIGHT_1,
@DUDE_P1_GO_RIGHT_0,
@DUDE_P2_GO_RIGHT_0,
@DUDE_P1_GO_RIGHT_2,
@DUDE_P2_GO_RIGHT_2,
@DUDE_P1_JUMP_RIGHT_0,
@DUDE_P2_JUMP_RIGHT_0,
// 30 dead dude
@dude_p1_dead_left,
@dude_p1_dead_right,
0,0,0,0,0,0,
// 38 these are used before game start when Text is shown in the middle of the Screen.
// Text is in High Res (Graphics 0)
// So we fake here a little bit, looks nicer
// cost 256 Bytes!
@wall_left, @wall_left_2,
// 40 skeleton
@SKL_TO_LEFT_0, @SKL_TO_LEFT_1, @SKL_TO_LEFT_0, @SKL_TO_LEFT_2,
@SKL_TO_RIGHT_0, @SKL_TO_RIGHT_1, @SKL_TO_RIGHT_0, @SKL_TO_RIGHT_2,
@SKELETON_DEAD_TO_LEFT,
0,
// 50
@KNIGHT_TO_LEFT_0,
@KNIGHT_TO_LEFT_1,
@KNIGHT_TO_LEFT_0,
@KNIGHT_TO_LEFT_2,
@KNIGHT_TO_RIGHT_0,
@KNIGHT_TO_RIGHT_1,
@KNIGHT_TO_RIGHT_0,
@KNIGHT_TO_RIGHT_2,
0,0,
// 60
@ARCHER_TO_LEFT_0, @ARCHER_TO_LEFT_1, @ARCHER_TO_LEFT_0, @ARCHER_TO_LEFT_2,
@ARCHER_TO_RIGHT_0, @ARCHER_TO_RIGHT_1, @ARCHER_TO_RIGHT_0, @ARCHER_TO_RIGHT_2,
@ARCHER_FIRE_TO_LEFT_0,
@ARCHER_FIRE_TO_RIGHT_0,
// 70
@ARCHER_ARROW_TO_LEFT_0,
@ARCHER_ARROW_TO_RIGHT_0,
0,0,0,0,0,0,0,0,
// 80
@DRACU_TO_LEFT_0,
@DRACU_TO_LEFT_1,
@DRACU_TO_LEFT_0,
@DRACU_TO_LEFT_2,
@DRACU_TO_RIGHT_0,
@DRACU_TO_RIGHT_1,
@DRACU_TO_RIGHT_0,
@DRACU_TO_RIGHT_2,
0,0,
// 90 flying dracu (BAT)
@BAT_FLY_0,
@BAT_FLY_1,
@BAT_FLY_0,
@BAT_FLY_2,
0,0,0,0,0,0,
// 100
@WERWOLF_TO_LEFT_0,
@WERWOLF_TO_LEFT_1,
@WERWOLF_TO_LEFT_0,
@WERWOLF_TO_LEFT_2,
@WERWOLF_TO_RIGHT_0,
@WERWOLF_TO_RIGHT_1,
@WERWOLF_TO_RIGHT_0,
@WERWOLF_TO_RIGHT_2,
0,0,
// 110
@WIZARD_TO_LEFT_0,
@WIZARD_TO_LEFT_1,
@WIZARD_TO_LEFT_0,
@WIZARD_TO_LEFT_2,
@WIZARD_TO_RIGHT_0,
@WIZARD_TO_RIGHT_1,
@WIZARD_TO_RIGHT_0,
@WIZARD_TO_RIGHT_2,
@WIZARD_TO_LEFT_CONJURE, // 118
@WIZARD_TO_RIGHT_CONJURE, // 119
// 120
@ghost_to_left_0,
@ghost_to_left_1,
@ghost_to_right_0,
@ghost_to_right_1,
0,0,0,0,0,0,
// 130
@CAT_TO_LEFT_0,
@CAT_TO_LEFT_1,
@CAT_TO_LEFT_0,
@CAT_TO_LEFT_2,
@CAT_TO_RIGHT_0,
@CAT_TO_RIGHT_1,
@CAT_TO_RIGHT_0,
@CAT_TO_RIGHT_2,
0,0,
// // 140
// @cursor,
]