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retry.sp
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retry.sp
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#include <sourcemod>
#include <sdktools>
public Plugin myinfo =
{
name = "InActivate",
author = "KiD Fearless",
description = "",
version = "1.0",
url = "http://steamcommunity.com/id/kidfearless"
}
public OnPluginStart()
{
RegAdminCmd("sm_deactivate", Command_InAcivate, ADMFLAG_RCON, "inactives target");
RegAdminCmd("sm_inactivate", Command_InAcivate, ADMFLAG_RCON, "inactives target");
RegAdminCmd("sm_restartserver", Command_Restart_Server, ADMFLAG_RCON, "restarts the server");
RegConsoleCmd("sm_retry", Command_Reconnect, "reconnects you to the server");
RegConsoleCmd("sm_reconnect", Command_Reconnect, "reconnects you to the server");
}
public Action Command_InAcivate(int client, int args)
{
if(IsClientFearless(client) == false)
{
PrintToConsole(client, "bad staff. no abuse.");
InactivateClient(client);
return Plugin_Handled;
}
if(GetCmdArgs() < 1) //only used sm_deactivate so it'll apply to whoever issued it/
{
ReplyToCommand(client, "[SM] You have inactivated yourself");
InactivateClient(client);
return Plugin_Handled;
}
char arg[128]; //character array to hold the commands arguments/
GetCmdArg(1, arg, sizeof(arg)); //gets the first argument of the command and stores it to the character array/
int target = FindTarget(client, arg, true, false); //trys to find a player in the game using the array we made earier. once found assigns it to int target.
ReplyToCommand(client, "[SM] %L has been inactivated", target);
InactivateClient(target);
return Plugin_Handled;
}
public Action Command_Reconnect(int client, int args)
{
ReplyToCommand(client, "reconnecting you to the server");
ReconnectClient(client);
return Plugin_Handled;
}
public Action Command_Restart_Server(int client, int args)
{
PrintToChatAll("[SM] Restarting Server");
for(int i = 1; i < MAXPLAYERS; i++)
{
if(!IsFakeClient(i) && !IsClientSourceTV(i) && IsClientInGame(i))
{
ReconnectClient(i);
}
}
char restart[8];
Format(restart, sizeof(restart), "_restart");
ServerCommand(restart);
return Plugin_Handled;
}
stock bool IsClientFearless(int client)
{
char authid[20];
GetClientAuthId(client, AuthId_SteamID64, authid, sizeof(authid));
if(StrEqual(authid, "76561198020000383", false) )
{
return true;
}
else
{
return false;
}
}